Lite Faramor summons a magic circle to deal true damage to enemies within and prevents them from recovering HP.
Full Faramor consumes 250 - 10 10Tooltip for 15px 10ⓘIncrease in this stat with each point of Ultimate Power gained. Energy to summon a 1-tile magic circle, centered on his current target, dealing 210% 210%Tooltip for 15px 210%ⓘA value determined by the caster's ATK + 20% 20%Tooltip for 15px 20%ⓘIncrease in this stat with each point of Ultimate Power gained. true damage to enemies caught inside. While the circle is active, he consumes 120 Energy per second to maintain it. Enemies within the circle cannot heal; every 0.5s, they take 35% 35%Tooltip for 15px 35%ⓘA value determined by the caster's ATK true damage, plus extra true damage equal to 20% of their lost HP. The extra true damage cannot exceed 240% of Faramor's ATK. If no enemies remain in the circle for 1s, the skill ends immediately.
Unlocks at Level 51: Increases the damage dealt when summoning the magic circle to 220% 220%Tooltip for 15px 220%ⓘA value determined by the caster's ATK + 20% 20%Tooltip for 15px 20%ⓘIncrease in this stat with each point of Ultimate Power gained. and the subsequent damage to 40% 40%Tooltip for 15px 40%ⓘA value determined by the caster's ATK per hit.
Unlocks at Level 111: Increases the damage dealt when summoning the magic circle to 230% 230%Tooltip for 15px 230%ⓘA value determined by the caster's ATK + 20% 20%Tooltip for 15px 20%ⓘIncrease in this stat with each point of Ultimate Power gained. and the subsequent damage to 45% 45%Tooltip for 15px 45%ⓘA value determined by the caster's ATK per hit.
Unlocks at Level 171: Increases the damage dealt when summoning the magic circle to 240% 240%Tooltip for 15px 240%ⓘA value determined by the caster's ATK + 20% 20%Tooltip for 15px 20%ⓘIncrease in this stat with each point of Ultimate Power gained. and the subsequent damage to 50% 50%Tooltip for 15px 50%ⓘA value determined by the caster's ATK per hit.
Unlocks at Level 231: Increases the damage dealt when summoning the magic circle to 250% 250%Tooltip for 15px 250%ⓘA value determined by the caster's ATK + 20% 20%Tooltip for 15px 20%ⓘIncrease in this stat with each point of Ultimate Power gained. and the subsequent damage to 55% 55%Tooltip for 15px 55%ⓘA value determined by the caster's ATK per hit.
Lite Faramor prays, imbuing his weapon with sacred power, gaining a shield while dealing damage to his current target.
Full Faramor prays to imbue his weapon with sacred power, gaining a shield that can absorb 200% 200%Tooltip for 15px 200%ⓘA value determined by the caster's ATK + 20% 20%Tooltip for 15px 20%ⓘIncrease in this stat with each point of Skill Power gained. damage while dealing 250% 250%Tooltip for 15px 250%ⓘA value determined by the caster's ATK + 25% 25%Tooltip for 15px 25%ⓘIncrease in this stat with each point of Skill Power gained. damage to his current target. The shield lasts for 6s. If Faramor has an active non-permanent stat boost from his allies while using this skill, it instead deals true damage.
Unlocks at Level 71: Increases the damage dealt to the target to 260% 260%Tooltip for 15px 260%ⓘA value determined by the caster's ATK + 25% 25%Tooltip for 15px 25%ⓘIncrease in this stat with each point of Skill Power gained..
Unlocks at Level 131: Increases the damage dealt to the target to 270% 270%Tooltip for 15px 270%ⓘA value determined by the caster's ATK + 25% 25%Tooltip for 15px 25%ⓘIncrease in this stat with each point of Skill Power gained..
Unlocks at Level 191: Increases the damage dealt to the target to 280% 280%Tooltip for 15px 280%ⓘA value determined by the caster's ATK + 25% 25%Tooltip for 15px 25%ⓘIncrease in this stat with each point of Skill Power gained..
Sacred Pledge (Unlock: Level 31)
Cooldown: 0s Initial Cooldown: 0s Skill Range: Global
Lite Faramor blesses an ally, increasing the ATK of both himself and the ally while stunning nearby enemies within 1 tile of each.
Full Passive. During battle preparation, Faramor can bless an adjacent allied hero, prioritizing those placed behind him.
Active. Faramor increases ATK by 12% + 1.5% 1.5%Tooltip for 15px 1.5%ⓘIncrease in this stat with each point of Skill Power gained. for 10s for both himself and the hero he blesses, automatically reapplying the buff when it expires. Every 3s while the buff is active, Faramor also deals 100% 100%Tooltip for 15px 100%ⓘA value determined by the caster's ATK damage to enemies within 1 tile of both himself and the blessed hero, stunning the affected enemies for 0.5s.
Unlocks at Level 91: Faramor increases the ATK of himself and the blessed allied hero by 13% + 1.5% 1.5%Tooltip for 15px 1.5%ⓘIncrease in this stat with each point of Skill Power gained..
Unlocks at Level 151: Faramor increases the ATK of himself and the blessed allied hero by 14% + 1.5% 1.5%Tooltip for 15px 1.5%ⓘIncrease in this stat with each point of Skill Power gained..
Unlocks at Level 211: Faramor increases the ATK of himself and the blessed allied hero by 15% + 1.5% 1.5%Tooltip for 15px 1.5%ⓘIncrease in this stat with each point of Skill Power gained..
Hero Focus (Unlock: Legendary+)
Skill Range: 1 tile
Lite Increases Haste during battle.
Full Increases Haste by 12 during battle.
Level 2: Increases Haste by 16 during battle.
Level 3: Increases Haste by 20 during battle.
Bitter Requiem (Unlock: Mythic+)
Skill Range: 1 tile
Lite While active, the magic circle enhances Faramor's abilities and allows allies to deal extra true damage to enemies inside.
Full Faramor replaces his normal attacks with Glory's Embrace while his magic circle is active, but the shield value he gains from Glory's Embrace is capped at 600% 600%Tooltip for 15px 600%ⓘA value determined by the caster's ATK. The magic circle also weakens the enemies within it, allowing allies to deal extra true damage equal to 75% of their ATK. Each ally can only trigger the true damage once every 1s.
Unlocks at Exclusive Weapon Level 5: Increases the extra true damage dealt by allies to 80% of their ATK.
Unlocks at Exclusive Weapon Level 10: When an enemy is defeated within the magic circle, grants Faramor 10% ATK and expands the circle's radius to 2 tiles. This effect can only trigger once per battle.
Unlocks at Exclusive Weapon Level 15: Increases the extra true damage dealt by allies to 85% of their ATK.
Enhance Force (Unlock: Supreme+)
Cooldown: 0s Initial Cooldown: 0s
Lite Faramor reduces the Vitality of enemies who revive within his magic circle.
Full If an enemy revives within Faramor's magic circle after their HP drops to 0, Faramor will reduce their Vitality by 50.